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Module 3: The Learner and Learning in a Digital Age
Below are some projects that I have completed for the third module in the program, related to learning in the digital age.
A design for a board game aimed at improving spelling in third grade ELL students
A collaborative effort designing a STEAM-based project on renewable energy, with a focus on third grade learners
An Emaze presentation on how to apply student-centered learning techniques to differentiate for a struggling third grade student
A vlog on how to integrate technology into the classroom, based on surveys and online research
A "get to know you" survey for students on their interests, academic capabilities, and use of technology
A survey for teachers on how they integrate technology into their lessons
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